; fdnvjiqiren

; Constants -------------------------

; Overrides -------------------------

[TextureOverridefdnvjiqirenPosition]
hash = da152664
vb0 = ResourcefdnvjiqirenPosition

[TextureOverridefdnvjiqirenBlend]
hash = bf9b3311
vb1 = ResourcefdnvjiqirenBlend
handling = skip
draw = 68855,0 

[TextureOverridefdnvjiqirenTexcoord]
hash = 4c59b6b5
vb1 = ResourcefdnvjiqirenTexcoord

[TextureOverridefdnvjiqirenVertexLimitRaise]
hash = e6cd858b

[TextureOverridefdnvjiqirenIB]
hash = f7b61507
handling = skip
drawindexed = auto

[TextureOverridefdnvjiqirenHead]
hash = f7b61507
match_first_index = 0
ib = ResourcefdnvjiqirenHeadIB
ps-t0 = ResourcefdnvjiqirenHeadDiffuse
ps-t1 = ResourcefdnvjiqirenHeadLightMap
ps-t2 = ResourcefdnvjiqirenHeadShadow

[TextureOverridefdnvjiqirenBody]
hash = f7b61507
match_first_index = 73440
ib = ResourcefdnvjiqirenBodyIB
ps-t0 = ResourcefdnvjiqirenBodyDiffuse
ps-t1 = ResourcefdnvjiqirenBodyLightMap
ps-t2 = ResourcefdnvjiqirenBodyShadow

; CommandList -----------------------

; Resources -------------------------

[ResourcefdnvjiqirenPosition]
type = Buffer
stride = 40
filename = fdnvjiqirenPosition.buf

[ResourcefdnvjiqirenBlend]
type = Buffer
stride = 32
filename = fdnvjiqirenBlend.buf

[ResourcefdnvjiqirenTexcoord]
type = Buffer
stride = 20
filename = fdnvjiqirenTexcoord.buf

[ResourcefdnvjiqirenHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = fdnvjiqirenHead.ib

[ResourcefdnvjiqirenBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = fdnvjiqirenBody.ib

[ResourcefdnvjiqirenHeadDiffuse]
filename = fdnvjiqirenHeadDiffuse.dds

[ResourcefdnvjiqirenHeadLightMap]
filename = fdnvjiqirenHeadLightMap.dds

[ResourcefdnvjiqirenHeadShadow]
filename = fdnvjiqirenHeadShadow.dds

[ResourcefdnvjiqirenBodyDiffuse]
filename = fdnvjiqirenBodyDiffuse.dds

[ResourcefdnvjiqirenBodyLightMap]
filename = fdnvjiqirenBodyLightMap.dds

[ResourcefdnvjiqirenBodyShadow]
filename = fdnvjiqirenBodyShadow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = 6f28aaac
match_priority = 1